SVGHMI: still quite naive path substitution whn prepearing widget for DnD, but now uses label generation.
Multiple widget DnD and mutiple variable still make no sense because all path are replaced with same path, but atleast min/max value are preserved...
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<PyFile>
<variables/>
<globals>
<![CDATA[
from threading import Thread
def OnConnectButton(self, event):
def OnWiiConnected(mac_addr):
self.label_2.SetLabel(
"Wiimote %s connected"%mac_addr
if mac_addr else
"Wiimote connection failed !")
def WiiConnected(mac_addr):
wx.CallAfter(OnWiiConnected,mac_addr)
Thread(target = Connect_Wiimote, args = (WiiConnected,)).start()
self.label_2.SetLabel("Press wiimote 1+2")
event.Skip()
def OnDisconnectButton(self, event):
Disconnect_Wiimote()
self.label_2.SetLabel("Wiimote disconnected")
event.Skip()
]]>
</globals>
<init>
<![CDATA[
]]>
</init>
<cleanup>
<![CDATA[
]]>
</cleanup>
<start>
<![CDATA[
]]>
</start>
<stop>
<![CDATA[
]]>
</stop>
</PyFile>