graphics/FBD_Objects.py
changeset 814 5743cbdff669
child 852 1009f956d2ee
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/graphics/FBD_Objects.py	Fri Sep 07 16:45:55 2012 +0200
@@ -0,0 +1,1028 @@
+#!/usr/bin/env python
+# -*- coding: utf-8 -*-
+
+#This file is part of PLCOpenEditor, a library implementing an IEC 61131-3 editor
+#based on the plcopen standard. 
+#
+#Copyright (C) 2007: Edouard TISSERANT and Laurent BESSARD
+#
+#See COPYING file for copyrights details.
+#
+#This library is free software; you can redistribute it and/or
+#modify it under the terms of the GNU General Public
+#License as published by the Free Software Foundation; either
+#version 2.1 of the License, or (at your option) any later version.
+#
+#This library is distributed in the hope that it will be useful,
+#but WITHOUT ANY WARRANTY; without even the implied warranty of
+#MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+#General Public License for more details.
+#
+#You should have received a copy of the GNU General Public
+#License along with this library; if not, write to the Free Software
+#Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+import wx
+
+from GraphicCommons import *
+from plcopen.structures import *
+
+#-------------------------------------------------------------------------------
+#                         Function Block Diagram Block
+#-------------------------------------------------------------------------------
+
+"""
+Class that implements the graphic representation of a function block
+"""
+
+def TestConnectorName(name, block_type):
+    return name in ["OUT", "MN", "MX"] or name.startswith("IN") and (block_type, name) != ("EXPT", "IN2")
+
+class FBD_Block(Graphic_Element):
+    
+    # Create a new block
+    def __init__(self, parent, type, name, id = None, extension = 0, inputs = None, connectors = {}, executionControl = False, executionOrder = 0):
+        Graphic_Element.__init__(self, parent)
+        self.Type = None
+        self.Description = None
+        self.Extension = None
+        self.ExecutionControl = False
+        self.Id = id
+        self.SetName(name)
+        self.SetExecutionOrder(executionOrder)
+        self.Inputs = []
+        self.Outputs = []
+        self.Colour = wx.BLACK
+        self.Pen = MiterPen(wx.BLACK)
+        self.SetType(type, extension, inputs, connectors, executionControl)
+        self.Highlights = {}
+    
+    # Make a clone of this FBD_Block
+    def Clone(self, parent, id = None, name = "", pos = None):
+        if self.Name != "" and name == "":
+            name = self.Name
+        block = FBD_Block(parent, self.Type, name, id, self.Extension)
+        block.SetSize(self.Size[0], self.Size[1])
+        if pos is not None:
+            block.SetPosition(pos.x, pos.y)
+        else:
+            block.SetPosition(self.Pos.x, self.Pos.y)
+        block.Inputs = [input.Clone(block) for input in self.Inputs]
+        block.Outputs = [output.Clone(block) for output in self.Outputs]
+        return block
+    
+    def GetConnectorTranslation(self, element):
+        return dict(zip(self.Inputs + self.Outputs, element.Inputs + element.Outputs))
+    
+    def Flush(self):
+        for input in self.Inputs:
+            input.Flush()
+        self.Inputs = []
+        for output in self.Outputs:
+            output.Flush()
+        self.Outputs = []
+    
+    # Returns the RedrawRect
+    def GetRedrawRect(self, movex = 0, movey = 0):
+        rect = Graphic_Element.GetRedrawRect(self, movex, movey)
+        if movex != 0 or movey != 0:
+            for input in self.Inputs:
+                if input.IsConnected():
+                    rect = rect.Union(input.GetConnectedRedrawRect(movex, movey))
+            for output in self.Outputs:
+                if output.IsConnected():
+                    rect = rect.Union(output.GetConnectedRedrawRect(movex, movey))
+        return rect
+    
+    # Delete this block by calling the appropriate method
+    def Delete(self):
+        self.Parent.DeleteBlock(self)
+    
+    # Unconnect all inputs and outputs
+    def Clean(self):
+        for input in self.Inputs:
+            input.UnConnect(delete = True)
+        for output in self.Outputs:
+            output.UnConnect(delete = True)
+    
+    # Refresh the size of text for name
+    def RefreshNameSize(self):
+        self.NameSize = self.Parent.GetTextExtent(self.Name)
+    
+    # Refresh the size of text for execution order
+    def RefreshExecutionOrderSize(self):
+        self.ExecutionOrderSize = self.Parent.GetTextExtent(str(self.ExecutionOrder))
+    
+    # Returns if the point given is in the bounding box
+    def HitTest(self, pt, connectors=True):
+        if self.Name != "":
+            test_text = self.GetTextBoundingBox().InsideXY(pt.x, pt.y)
+        else:
+            test_text = False
+        test_block = self.GetBlockBoundingBox(connectors).InsideXY(pt.x, pt.y)
+        return test_text or test_block
+    
+    # Returns the bounding box of the name outside the block
+    def GetTextBoundingBox(self):
+        # Calculate the size of the name outside the block
+        text_width, text_height = self.NameSize
+        return wx.Rect(self.Pos.x + (self.Size[0] - text_width) / 2,
+                       self.Pos.y - (text_height + 2),
+                       text_width,
+                       text_height)
+    
+    # Returns the bounding box of function block without name outside
+    def GetBlockBoundingBox(self, connectors=True):
+        bbx_x, bbx_y = self.Pos.x, self.Pos.y
+        bbx_width, bbx_height = self.Size
+        if connectors:
+            bbx_x -= min(1, len(self.Inputs)) * CONNECTOR_SIZE
+            bbx_width += (min(1, len(self.Inputs)) + min(1, len(self.Outputs))) * CONNECTOR_SIZE
+        if self.ExecutionOrder != 0:
+            bbx_x = min(bbx_x, self.Pos.x + self.Size[0] - self.ExecutionOrderSize[0])
+            bbx_width = max(bbx_width, bbx_width + self.Pos.x + self.ExecutionOrderSize[0] - bbx_x - self.Size[0])
+            bbx_height = bbx_height + (self.ExecutionOrderSize[1] + 2)
+        return wx.Rect(bbx_x, bbx_y, bbx_width + 1, bbx_height + 1)
+    
+    # Refresh the block bounding box
+    def RefreshBoundingBox(self):
+        self.BoundingBox = self.GetBlockBoundingBox()
+        if self.Name != "":
+            self.BoundingBox.Union(self.GetTextBoundingBox())
+    
+    # Refresh the positions of the block connectors
+    def RefreshConnectors(self):
+        scaling = self.Parent.GetScaling()
+        # Calculate the size for the connector lines
+        lines = max(len(self.Inputs), len(self.Outputs))
+        if lines > 0:
+            linesize = max((self.Size[1] - BLOCK_LINE_SIZE) / lines, BLOCK_LINE_SIZE)
+            # Update inputs and outputs positions
+            position = BLOCK_LINE_SIZE + linesize / 2
+            for i in xrange(lines):
+                if scaling is not None:
+                    ypos = round_scaling(self.Pos.y + position, scaling[1]) - self.Pos.y
+                else:
+                    ypos = position
+                if i < len(self.Inputs):
+                    self.Inputs[i].SetPosition(wx.Point(0, ypos))
+                if i < len(self.Outputs):
+                    self.Outputs[i].SetPosition(wx.Point(self.Size[0], ypos))
+                position += linesize
+        self.RefreshConnected()
+    
+    # Refresh the positions of wires connected to inputs and outputs
+    def RefreshConnected(self, exclude = []):
+        for input in self.Inputs:
+            input.MoveConnected(exclude)
+        for output in self.Outputs:
+            output.MoveConnected(exclude)
+    
+    # Returns the block connector that starts with the point given if it exists 
+    def GetConnector(self, position, name = None):
+        # if a name is given
+        if name is not None:
+            # Test each input and output connector
+            #for input in self.Inputs:
+            #    if name == input.GetName():
+            #        return input
+            for output in self.Outputs:
+                if name == output.GetName():
+                    return output
+        return self.FindNearestConnector(position, self.Inputs + self.Outputs)
+        
+    def GetInputTypes(self):
+        return tuple([input.GetType(True) for input in self.Inputs if input.GetName() != "EN"])
+    
+    def SetOutputValues(self, values):
+        for output in self.Outputs:
+            output.SetValue(values.get(ouput.getName(), None))
+    
+    def GetConnectionResultType(self, connector, connectortype):
+        if not TestConnectorName(connector.GetName(), self.Type):
+            return connectortype
+        resulttype = connectortype
+        for input in self.Inputs:
+            if input != connector and input.GetType(True) == "ANY" and TestConnectorName(input.GetName(), self.Type):
+                inputtype = input.GetConnectedType()
+                if resulttype is None or inputtype is not None and self.IsOfType(inputtype, resulttype):
+                    resulttype = inputtype
+        for output in self.Outputs:
+            if output != connector and output.GetType(True) == "ANY" and TestConnectorName(output.GetName(), self.Type):
+                outputtype = output.GetConnectedType()
+                if resulttype is None or outputtype is not None and self.IsOfType(outputtype, resulttype):
+                    resulttype = outputtype
+        return resulttype
+        
+    # Returns all the block connectors
+    def GetConnectors(self):
+        return {"inputs" : self.Inputs, "outputs" : self.Outputs}
+    
+    # Test if point given is on one of the block connectors
+    def TestConnector(self, pt, direction = None, exclude = True):
+        # Test each input connector
+        for input in self.Inputs:
+            if input.TestPoint(pt, direction, exclude):
+                return input
+        # Test each output connector
+        for output in self.Outputs:
+            if output.TestPoint(pt, direction, exclude):
+                return output
+        return None
+    
+    # Changes the block type
+    def SetType(self, type, extension, inputs = None, connectors = {}, executionControl = False):
+        if type != self.Type or self.Extension != extension or executionControl != self.ExecutionControl: 
+            if type != self.Type:
+                self.Type = type
+                self.TypeSize = self.Parent.GetTextExtent(self.Type)
+            self.Extension = extension
+            self.ExecutionControl = executionControl
+            # Find the block definition from type given and create the corresponding
+            # inputs and outputs
+            blocktype = self.Parent.GetBlockType(type, inputs)
+            if blocktype:
+                self.Colour = wx.BLACK
+                inputs = [input for input in blocktype["inputs"]]
+                outputs = [output for output in blocktype["outputs"]]
+                if blocktype["extensible"]:
+                    start = int(inputs[-1][0].replace("IN", ""))
+                    for i in xrange(self.Extension - len(blocktype["inputs"])):
+                        start += 1
+                        inputs.append(("IN%d"%start, inputs[-1][1], inputs[-1][2]))
+                comment = blocktype["comment"]
+                self.Description = _(comment) + blocktype.get("usage", "")
+            else:
+                self.Colour = wx.RED
+                inputs = connectors.get("inputs", [])
+                outputs = connectors.get("outputs", [])
+                self.Description = None
+            if self.ExecutionControl:
+                inputs.insert(0, ("EN","BOOL","none"))
+                outputs.insert(0, ("ENO","BOOL","none"))
+            self.Pen = MiterPen(self.Colour)
+            
+            # Extract the inputs properties and create or modify the corresponding connector
+            idx = 0
+            for idx, (input_name, input_type, input_modifier) in enumerate(inputs):
+                if idx < len(self.Inputs):
+                    connector = self.Inputs[idx]
+                    connector.SetName(input_name)
+                    connector.SetType(input_type)
+                else:
+                    connector = Connector(self, input_name, input_type, wx.Point(0, 0), WEST, onlyone = True)
+                    self.Inputs.append(connector)
+                if input_modifier == "negated":
+                    connector.SetNegated(True)
+                elif input_modifier != "none":
+                    connector.SetEdge(input_modifier)
+            for i in xrange(idx + 1, len(self.Inputs)):
+                self.Inputs[i].UnConnect(delete = True)
+            self.Inputs = self.Inputs[:idx + 1]
+            
+            # Extract the outputs properties and create or modify the corresponding connector
+            idx = 0
+            for idx, (output_name, output_type, output_modifier) in enumerate(outputs):
+                if idx < len(self.Outputs):
+                    connector = self.Outputs[idx]
+                    connector.SetName(output_name)
+                    connector.SetType(output_type)
+                else:
+                    connector = Connector(self, output_name, output_type, wx.Point(0, 0), EAST)
+                    self.Outputs.append(connector)
+                if output_modifier == "negated":
+                    connector.SetNegated(True)
+                elif output_modifier != "none":
+                    connector.SetEdge(output_modifier)
+            for i in xrange(idx + 1, len(self.Outputs)):
+                self.Outputs[i].UnConnect(delete = True)
+            self.Outputs = self.Outputs[:idx + 1]
+                
+            self.RefreshMinSize()
+            self.RefreshConnectors()
+            self.RefreshBoundingBox()
+    
+    # Returns the block type
+    def GetType(self):
+        return self.Type
+    
+    # Changes the block name
+    def SetName(self, name):
+        self.Name = name
+        self.RefreshNameSize()
+    
+    # Returs the block name
+    def GetName(self):
+        return self.Name
+    
+    # Changes the extension name
+    def SetExtension(self, extension):
+        self.Extension = extension
+    
+    # Returs the extension name
+    def GetExtension(self):
+        return self.Extension
+    
+    # Changes the execution order
+    def SetExecutionOrder(self, executionOrder):
+        self.ExecutionOrder = executionOrder
+        self.RefreshExecutionOrderSize()
+    
+    # Returs the execution order
+    def GetExecutionOrder(self):
+        return self.ExecutionOrder
+    
+    # Returs the execution order
+    def GetExecutionControl(self):
+        return self.ExecutionControl
+    
+    # Refresh the block minimum size
+    def RefreshMinSize(self):
+        # Calculate the inputs maximum width
+        max_input = 0
+        for input in self.Inputs:
+            w, h = input.GetNameSize()
+            max_input = max(max_input, w)
+        # Calculate the outputs maximum width
+        max_output = 0
+        for output in self.Outputs:
+            w, h = output.GetNameSize()
+            max_output = max(max_output, w)
+        width = max(self.TypeSize[0] + 10, max_input + max_output + 15)
+        height = (max(len(self.Inputs), len(self.Outputs)) + 1) * BLOCK_LINE_SIZE
+        self.MinSize = width, height
+    
+    # Returns the block minimum size
+    def GetMinSize(self):
+        return self.MinSize
+    
+    # Changes the negated property of the connector handled
+    def SetConnectorNegated(self, negated):
+        handle_type, handle = self.Handle
+        if handle_type == HANDLE_CONNECTOR:
+            handle.SetNegated(negated)
+            self.RefreshModel(False)
+    
+    # Changes the edge property of the connector handled
+    def SetConnectorEdge(self, edge):
+        handle_type, handle = self.Handle
+        if handle_type == HANDLE_CONNECTOR:
+            handle.SetEdge(edge)
+            self.RefreshModel(False)
+    
+##    # Method called when a Motion event have been generated
+##    def OnMotion(self, event, dc, scaling):
+##        if not event.Dragging():
+##            pos = event.GetLogicalPosition(dc)
+##            for input in self.Inputs:
+##                rect = input.GetRedrawRect()
+##                if rect.InsideXY(pos.x, pos.y):
+##                    print "Find input"
+##                    tip = wx.TipWindow(self.Parent, "Test")
+##                    tip.SetBoundingRect(rect)
+##        return Graphic_Element.OnMotion(self, event, dc, scaling)
+    
+    # Method called when a LeftDClick event have been generated
+    def OnLeftDClick(self, event, dc, scaling):
+        # Edit the block properties
+        self.Parent.EditBlockContent(self)
+    
+    # Method called when a RightUp event have been generated
+    def OnRightUp(self, event, dc, scaling):
+        pos = GetScaledEventPosition(event, dc, scaling)
+        # Popup the menu with special items for a block and a connector if one is handled
+        connector = self.TestConnector(pos, exclude=False)
+        if connector:
+            self.Handle = (HANDLE_CONNECTOR, connector)
+            self.Parent.PopupBlockMenu(connector)
+        else:
+            self.Parent.PopupBlockMenu()
+    
+    # Refreshes the block model
+    def RefreshModel(self, move=True):
+        self.Parent.RefreshBlockModel(self)
+        # If block has moved, refresh the model of wires connected to outputs
+        if move:
+            for output in self.Outputs:
+                output.RefreshWires()
+    
+    def GetToolTipValue(self):
+        return self.Description
+    
+    # Adds an highlight to the block
+    def AddHighlight(self, infos, start, end ,highlight_type):
+        if infos[0] in ["type", "name"] and start[0] == 0 and end[0] == 0:
+            highlights = self.Highlights.setdefault(infos[0], [])
+            AddHighlight(highlights, (start, end, highlight_type))
+        elif infos[0] == "input" and infos[1] < len(self.Inputs):
+            self.Inputs[infos[1]].AddHighlight(infos[2:], start, end, highlight_type)
+        elif infos[0] == "output" and infos[1] < len(self.Outputs):
+            self.Outputs[infos[1]].AddHighlight(infos[2:], start, end, highlight_type)
+    
+    # Removes an highlight from the block
+    def RemoveHighlight(self, infos, start, end, highlight_type):
+        if infos[0] in ["type", "name"]:
+            highlights = self.Highlights.get(infos[0], [])
+            if RemoveHighlight(highlights, (start, end, highlight_type)) and len(highlights) == 0:
+                self.Highlights.pop(infos[0])
+        elif infos[0] == "input" and infos[1] < len(self.Inputs):
+            self.Inputs[infos[1]].RemoveHighlight(infos[2:], start, end, highlight_type)
+        elif infos[0] == "output" and infos[1] < len(self.Outputs):
+            self.Outputs[infos[1]].RemoveHighlight(infos[2:], start, end, highlight_type)
+            
+    # Removes all the highlights of one particular type from the block
+    def ClearHighlight(self, highlight_type=None):
+        if highlight_type is None:
+            self.Highlights = {}
+        else:
+            highlight_items = self.Highlights.items()
+            for name, highlights in highlight_items:
+                highlights = ClearHighlights(highlights, highlight_type)
+                if len(highlights) == 0:
+                    self.Highlights.pop(name)
+        for input in self.Inputs:
+            input.ClearHighlights(highlight_type)
+        for output in self.Outputs:
+            output.ClearHighlights(highlight_type)
+    
+    # Draws block
+    def Draw(self, dc):
+        Graphic_Element.Draw(self, dc)
+        dc.SetPen(self.Pen)
+        dc.SetBrush(wx.WHITE_BRUSH)
+        dc.SetTextForeground(self.Colour)
+        
+        if getattr(dc, "printing", False):
+            name_size = dc.GetTextExtent(self.Name)
+            type_size = dc.GetTextExtent(self.Type)
+            executionorder_size = dc.GetTextExtent(str(self.ExecutionOrder))
+        else:
+            name_size = self.NameSize
+            type_size = self.TypeSize
+            executionorder_size = self.ExecutionOrderSize
+            
+        # Draw a rectangle with the block size
+        dc.DrawRectangle(self.Pos.x, self.Pos.y, self.Size[0] + 1, self.Size[1] + 1)
+        # Draw block name and block type
+        name_pos = (self.Pos.x + (self.Size[0] - name_size[0]) / 2,
+                    self.Pos.y - (name_size[1] + 2))
+        type_pos = (self.Pos.x + (self.Size[0] - type_size[0]) / 2,
+                    self.Pos.y + 5)
+        dc.DrawText(self.Name, name_pos[0], name_pos[1])
+        dc.DrawText(self.Type, type_pos[0], type_pos[1])
+        # Draw inputs and outputs connectors
+        for input in self.Inputs:
+            input.Draw(dc)
+        for output in self.Outputs:
+            output.Draw(dc)
+        if self.ExecutionOrder != 0:
+            # Draw block execution order
+            dc.DrawText(str(self.ExecutionOrder), self.Pos.x + self.Size[0] - executionorder_size[0],
+                    self.Pos.y + self.Size[1] + 2)
+        
+        if not getattr(dc, "printing", False):
+            DrawHighlightedText(dc, self.Name, self.Highlights.get("name", []), name_pos[0], name_pos[1])
+            DrawHighlightedText(dc, self.Type, self.Highlights.get("type", []), type_pos[0], type_pos[1])
+        
+
+#-------------------------------------------------------------------------------
+#                        Function Block Diagram Variable
+#-------------------------------------------------------------------------------
+
+"""
+Class that implements the graphic representation of a variable
+"""
+
+class FBD_Variable(Graphic_Element):
+
+    # Create a new variable
+    def __init__(self, parent, type, name, value_type, id = None, executionOrder = 0):
+        Graphic_Element.__init__(self, parent)
+        self.Type = None
+        self.ValueType = None
+        self.Id = id
+        self.SetName(name)
+        self.SetExecutionOrder(executionOrder)
+        self.Input = None
+        self.Output = None
+        self.SetType(type, value_type)
+        self.Highlights = []
+    
+    # Make a clone of this FBD_Variable
+    def Clone(self, parent, id = None, pos = None):
+        variable = FBD_Variable(parent, self.Type, self.Name, self.ValueType, id)
+        variable.SetSize(self.Size[0], self.Size[1])
+        if pos is not None:
+            variable.SetPosition(pos.x, pos.y)
+        else:
+            variable.SetPosition(self.Pos.x, self.Pos.y)
+        if self.Input:
+            variable.Input = self.Input.Clone(variable)
+        if self.Output:
+            variable.Output = self.Output.Clone(variable)
+        return variable
+    
+    def GetConnectorTranslation(self, element):
+        connectors = {}
+        if self.Input is not None:
+            connectors[self.Input] = element.Input
+        if self.Output is not None:
+            connectors[self.Output] = element.Output
+        return connectors
+    
+    def Flush(self):
+        if self.Input is not None:
+            self.Input.Flush()
+            self.Input = None
+        if self.Output is not None:
+            self.Output.Flush()
+            self.Output = None
+    
+    # Returns the RedrawRect
+    def GetRedrawRect(self, movex = 0, movey = 0):
+        rect = Graphic_Element.GetRedrawRect(self, movex, movey)
+        if movex != 0 or movey != 0:
+            if self.Input and self.Input.IsConnected():
+                rect = rect.Union(self.Input.GetConnectedRedrawRect(movex, movey))
+            if self.Output and self.Output.IsConnected():
+                rect = rect.Union(self.Output.GetConnectedRedrawRect(movex, movey))
+        return rect
+    
+    # Unconnect connector
+    def Clean(self):
+        if self.Input:
+            self.Input.UnConnect(delete = True)
+        if self.Output:
+            self.Output.UnConnect(delete = True)
+    
+    # Delete this variable by calling the appropriate method
+    def Delete(self):
+        self.Parent.DeleteVariable(self)
+    
+    # Refresh the size of text for name
+    def RefreshNameSize(self):
+        self.NameSize = self.Parent.GetTextExtent(self.Name)
+    
+    # Refresh the size of text for execution order
+    def RefreshExecutionOrderSize(self):
+        self.ExecutionOrderSize = self.Parent.GetTextExtent(str(self.ExecutionOrder))
+    
+    # Refresh the variable bounding box
+    def RefreshBoundingBox(self):
+        if self.Type in (OUTPUT, INOUT):
+            bbx_x = self.Pos.x - CONNECTOR_SIZE
+        else:
+            bbx_x = self.Pos.x
+        if self.Type == INOUT:
+            bbx_width = self.Size[0] + 2 * CONNECTOR_SIZE
+        else:
+            bbx_width = self.Size[0] + CONNECTOR_SIZE
+        bbx_x = min(bbx_x, self.Pos.x + (self.Size[0] - self.NameSize[0]) / 2)
+        bbx_width = max(bbx_width, self.NameSize[0])
+        bbx_height = self.Size[1]
+        if self.ExecutionOrder != 0:
+            bbx_x = min(bbx_x, self.Pos.x + self.Size[0] - self.ExecutionOrderSize[0])
+            bbx_width = max(bbx_width, bbx_width + self.Pos.x + self.ExecutionOrderSize[0] - bbx_x - self.Size[0])
+            bbx_height = bbx_height + (self.ExecutionOrderSize[1] + 2)
+        self.BoundingBox = wx.Rect(bbx_x, self.Pos.y, bbx_width + 1, bbx_height + 1)
+    
+    # Refresh the position of the variable connector
+    def RefreshConnectors(self):
+        scaling = self.Parent.GetScaling()
+        if scaling is not None:
+            position = round_scaling(self.Pos.y + self.Size[1] / 2, scaling[1]) - self.Pos.y
+        else:
+            position = self.Size[1] / 2
+        if self.Input:
+            self.Input.SetPosition(wx.Point(0, position))
+        if self.Output:
+            self.Output.SetPosition(wx.Point(self.Size[0], position))
+        self.RefreshConnected()
+    
+    # Refresh the position of wires connected to connector
+    def RefreshConnected(self, exclude = []):
+        if self.Input:
+            self.Input.MoveConnected(exclude)
+        if self.Output:
+            self.Output.MoveConnected(exclude)
+        
+    # Test if point given is on the variable connector
+    def TestConnector(self, pt, direction = None, exclude=True):
+        if self.Input and self.Input.TestPoint(pt, direction, exclude):
+            return self.Input
+        if self.Output and self.Output.TestPoint(pt, direction, exclude):
+            return self.Output
+        return None
+    
+    # Returns the block connector that starts with the point given if it exists 
+    def GetConnector(self, position, name = None):
+        # if a name is given
+        if name is not None:
+            # Test input and output connector if they exists
+            #if self.Input and name == self.Input.GetName():
+            #    return self.Input
+            if self.Output and name == self.Output.GetName():
+                return self.Output
+        connectors = []
+        # Test input connector if it exists
+        if self.Input:
+            connectors.append(self.Input)
+        # Test output connector if it exists
+        if self.Output:
+            connectors.append(self.Output)
+        return self.FindNearestConnector(position, connectors)
+    
+    # Returns all the block connectors 
+    def GetConnectors(self):
+        connectors = {"inputs": [], "outputs": []}
+        if self.Input:
+            connectors["inputs"].append(self.Input)
+        if self.Output:
+            connectors["outputs"].append(self.Output)
+        return connectors
+    
+    # Changes the negated property of the variable connector if handled
+    def SetConnectorNegated(self, negated):
+        handle_type, handle = self.Handle
+        if handle_type == HANDLE_CONNECTOR:
+            handle.SetNegated(negated)
+            self.RefreshModel(False)
+    
+    # Changes the variable type
+    def SetType(self, type, value_type):
+        if type != self.Type:
+            self.Type = type
+            self.Clean()
+            self.Input = None
+            self.Output = None
+            # Create an input or output connector according to variable type
+            if self.Type != INPUT:
+                self.Input = Connector(self, "", value_type, wx.Point(0, 0), WEST, onlyone = True)
+            if self.Type != OUTPUT:
+                self.Output = Connector(self, "", value_type, wx.Point(0, 0), EAST)
+            self.RefreshConnectors()
+        elif value_type != self.ValueType:
+            if self.Input:
+                self.Input.SetType(value_type)
+            if self.Output:
+                self.Output.SetType(value_type)            
+        self.RefreshConnectors()
+    
+    # Returns the variable type
+    def GetType(self):
+        return self.Type
+    
+    # Changes the variable name
+    def SetName(self, name):
+        self.Name = name
+        self.RefreshNameSize()
+    
+    # Returns the variable name
+    def GetName(self):
+        return self.Name
+    
+    # Changes the execution order
+    def SetExecutionOrder(self, executionOrder):
+        self.ExecutionOrder = executionOrder
+        self.RefreshExecutionOrderSize()
+    
+    # Returs the execution order
+    def GetExecutionOrder(self):
+        return self.ExecutionOrder
+    
+    # Changes the element size
+    def SetSize(self, width, height):
+        scaling = self.Parent.GetScaling()
+        min_width, min_height = self.GetMinSize()
+        if width < min_width:
+            if self.Type == INPUT:
+                posx = max(0, self.Pos.x + width - min_width)
+                if scaling is not None:
+                    posx = round_scaling(posx, scaling[0])
+                self.Pos.x = posx
+            elif self.Type == OUTPUT:
+                posx = max(0, self.Pos.x + (width - min_width) / 2)
+                if scaling is not None:
+                    posx = round_scaling(posx, scaling[0])
+                self.Pos.x = posx
+            width = min_width
+            if scaling is not None:
+                width = round_scaling(width, scaling[0], 1)
+        if height < min_height:
+            posy = max(0, self.Pos.y + (height - min_height) / 2)
+            if scaling is not None:
+                posy = round_scaling(posy, scaling[1])
+            self.Pos.y = posy
+            height = min_height
+            if scaling is not None:
+                height = round_scaling(height, scaling[1], 1)
+        Graphic_Element.SetSize(self, width, height)
+    
+    # Returns the variable minimum size
+    def GetMinSize(self):
+        return self.NameSize[0] + 10, self.NameSize[1] + 10
+    
+    # Method called when a LeftDClick event have been generated
+    def OnLeftDClick(self, event, dc, scaling):
+        # Edit the variable properties
+        self.Parent.EditVariableContent(self)
+    
+    # Method called when a RightUp event have been generated
+    def OnRightUp(self, event, dc, scaling):
+        self.Parent.PopupDefaultMenu()
+    
+    # Refreshes the variable model
+    def RefreshModel(self, move=True):
+        self.Parent.RefreshVariableModel(self)
+        # If variable has moved and variable is not of type OUTPUT, refresh the model
+        # of wires connected to output connector
+        if move and self.Type != OUTPUT:
+            if self.Output:
+                self.Output.RefreshWires()
+    
+    # Adds an highlight to the variable
+    def AddHighlight(self, infos, start, end, highlight_type):
+        if infos[0] == "expression" and start[0] == 0 and end[0] == 0:
+            AddHighlight(self.Highlights, (start, end, highlight_type))
+    
+    # Removes an highlight from the variable
+    def RemoveHighlight(self, infos, start, end, highlight_type):
+        if infos[0] == "expression":
+            RemoveHighlight(self.Highlights, (start, end, highlight_type))
+    
+    # Removes all the highlights of one particular type from the variable
+    def ClearHighlight(self, highlight_type=None):
+        ClearHighlights(self.Highlights, highlight_type)
+    
+    # Draws variable
+    def Draw(self, dc):
+        Graphic_Element.Draw(self, dc)
+        dc.SetPen(MiterPen(wx.BLACK))
+        dc.SetBrush(wx.WHITE_BRUSH)
+        
+        if getattr(dc, "printing", False):
+            name_size = dc.GetTextExtent(self.Name)
+            executionorder_size = dc.GetTextExtent(str(self.ExecutionOrder))
+        else:
+            name_size = self.NameSize
+            executionorder_size = self.ExecutionOrderSize
+        
+        text_pos = (self.Pos.x + (self.Size[0] - name_size[0]) / 2, 
+                    self.Pos.y + (self.Size[1] - name_size[1]) / 2)
+        # Draw a rectangle with the variable size
+        dc.DrawRectangle(self.Pos.x, self.Pos.y, self.Size[0] + 1, self.Size[1] + 1)
+        # Draw variable name
+        dc.DrawText(self.Name, text_pos[0], text_pos[1])
+        # Draw connectors
+        if self.Input:
+            self.Input.Draw(dc)
+        if self.Output:    
+            self.Output.Draw(dc)
+        if self.ExecutionOrder != 0:
+            # Draw variable execution order
+            dc.DrawText(str(self.ExecutionOrder), self.Pos.x + self.Size[0] - executionorder_size[0],
+                    self.Pos.y + self.Size[1] + 2)
+        if not getattr(dc, "printing", False):
+            DrawHighlightedText(dc, self.Name, self.Highlights, text_pos[0], text_pos[1])
+            
+#-------------------------------------------------------------------------------
+#                        Function Block Diagram Connector
+#-------------------------------------------------------------------------------
+
+"""
+Class that implements the graphic representation of a connection
+"""
+
+class FBD_Connector(Graphic_Element):
+
+    # Create a new connection
+    def __init__(self, parent, type, name, id = None):
+        Graphic_Element.__init__(self, parent)
+        self.Type = type
+        self.Id = id
+        self.SetName(name)
+        self.Pos = wx.Point(0, 0)
+        self.Size = wx.Size(0, 0)
+        self.Highlights = []
+        # Create an input or output connector according to connection type
+        if self.Type == CONNECTOR:
+            self.Connector = Connector(self, "", "ANY", wx.Point(0, 0), WEST, onlyone = True)
+        else:
+            self.Connector = Connector(self, "", "ANY", wx.Point(0, 0), EAST)
+        self.RefreshConnectors()
+        self.RefreshNameSize()
+    
+    def Flush(self):
+        if self.Connector:
+            self.Connector.Flush()
+            self.Connector = None
+    
+    # Returns the RedrawRect
+    def GetRedrawRect(self, movex = 0, movey = 0):
+        rect = Graphic_Element.GetRedrawRect(self, movex, movey)
+        if movex != 0 or movey != 0:
+            if self.Connector and self.Connector.IsConnected():
+                rect = rect.Union(self.Connector.GetConnectedRedrawRect(movex, movey))
+        return rect
+    
+    # Make a clone of this FBD_Connector
+    def Clone(self, parent, id = None, pos = None):
+        connection = FBD_Connector(parent, self.Type, self.Name, id)
+        connection.SetSize(self.Size[0], self.Size[1])
+        if pos is not None:
+            connection.SetPosition(pos.x, pos.y)
+        else:
+            connection.SetPosition(self.Pos.x, self.Pos.y)
+        connection.Connector = self.Connector.Clone(connection)
+        return connection
+    
+    def GetConnectorTranslation(self, element):
+        return {self.Connector : element.Connector}
+
+    # Unconnect connector
+    def Clean(self):
+        if self.Connector:
+            self.Connector.UnConnect(delete = True)
+    
+    # Delete this connection by calling the appropriate method
+    def Delete(self):
+        self.Parent.DeleteConnection(self)
+    
+    # Refresh the size of text for name
+    def RefreshNameSize(self):
+        self.NameSize = self.Parent.GetTextExtent(self.Name)
+    
+    # Refresh the connection bounding box
+    def RefreshBoundingBox(self):
+        if self.Type == CONNECTOR:
+            bbx_x = self.Pos.x - CONNECTOR_SIZE
+        else:
+            bbx_x = self.Pos.x
+        bbx_width = self.Size[0] + CONNECTOR_SIZE
+        self.BoundingBox = wx.Rect(bbx_x, self.Pos.y, bbx_width, self.Size[1])
+    
+    # Refresh the position of the connection connector
+    def RefreshConnectors(self):
+        scaling = self.Parent.GetScaling()
+        if scaling is not None:
+            position = round_scaling(self.Pos.y + self.Size[1] / 2, scaling[1]) - self.Pos.y
+        else:
+            position = self.Size[1] / 2
+        if self.Type == CONNECTOR:
+            self.Connector.SetPosition(wx.Point(0, position))
+        else:
+            self.Connector.SetPosition(wx.Point(self.Size[0], position))
+        self.RefreshConnected()
+    
+    # Refresh the position of wires connected to connector
+    def RefreshConnected(self, exclude = []):
+        if self.Connector:
+            self.Connector.MoveConnected(exclude)
+    
+    # Test if point given is on the connection connector
+    def TestConnector(self, pt, direction = None, exclude=True):
+        if self.Connector and self.Connector.TestPoint(pt, direction, exclude):
+            return self.Connector
+        return None
+    
+    # Returns the connection connector
+    def GetConnector(self, position = None, name = None):
+        return self.Connector
+    
+        # Returns all the block connectors 
+    def GetConnectors(self):
+        connectors = {"inputs": [], "outputs": []}
+        if self.Type == CONNECTOR:
+            connectors["inputs"].append(self.Connector)
+        else:
+            connectors["outputs"].append(self.Connector)
+        return connectors
+    
+    # Changes the variable type
+    def SetType(self, type):
+        if type != self.Type:
+            self.Type = type
+            self.Clean()
+            # Create an input or output connector according to connection type
+            if self.Type == CONNECTOR:
+                self.Connector = Connector(self, "", "ANY", wx.Point(0, 0), WEST, onlyone = True)
+            else:
+                self.Connector = Connector(self, "", "ANY", wx.Point(0, 0), EAST)
+            self.RefreshConnectors()
+    
+    # Returns the connection type
+    def GetType(self):
+        return self.Type
+    
+    def GetConnectionResultType(self, connector, connectortype):
+        if self.Type == CONTINUATION:
+            connector = self.Parent.GetConnectorByName(self.Name)
+            if connector is not None:
+                return connector.Connector.GetConnectedType()
+        return connectortype
+    
+    # Changes the connection name
+    def SetName(self, name):
+        self.Name = name
+        self.RefreshNameSize()
+        
+    # Returns the connection name
+    def GetName(self):
+        return self.Name
+    
+    # Changes the element size
+    def SetSize(self, width, height):
+        scaling = self.Parent.GetScaling()
+        min_width, min_height = self.GetMinSize()
+        if width < min_width:
+            if self.Type == CONTINUATION:
+                posx = max(0, self.Pos.x + width - min_width)
+                if scaling is not None:
+                    posx = round_scaling(posx, scaling[0])
+                self.Pos.x = posx
+            width = min_width
+            if scaling is not None:
+                width = round_scaling(width, scaling[0], 1)
+        if height < min_height:
+            posy = max(0, self.Pos.y + (height - min_height) / 2)
+            if scaling is not None:
+                posy = round_scaling(posy, scaling[1])
+            self.Pos.y = posy
+            height = min_height
+            if scaling is not None:
+                height = round_scaling(height, scaling[1], 1)
+        Graphic_Element.SetSize(self, width, height)
+    
+    # Returns the connection minimum size
+    def GetMinSize(self):
+        text_width, text_height = self.NameSize
+        if text_height % 2 == 1:
+            text_height += 1
+        return text_width + text_height + 20, text_height + 10
+    
+    # Method called when a LeftDClick event have been generated
+    def OnLeftDClick(self, event, dc, scaling):
+        # Edit the connection properties
+        self.Parent.EditConnectionContent(self)
+    
+    # Method called when a RightUp event have been generated
+    def OnRightUp(self, event, dc, scaling):
+        # Popup the default menu
+        self.Parent.PopupDefaultMenu()
+    
+    # Refreshes the connection model
+    def RefreshModel(self, move=True):
+        self.Parent.RefreshConnectionModel(self)
+        # If connection has moved and connection is of type CONTINUATION, refresh
+        # the model of wires connected to connector
+        if move and self.Type == CONTINUATION:
+            if self.Connector:
+                self.Connector.RefreshWires()
+    
+    # Adds an highlight to the connection
+    def AddHighlight(self, infos, start, end, highlight_type):
+        if infos[0] == "name" and start[0] == 0 and end[0] == 0:
+            AddHighlight(self.Highlights, (start, end, highlight_type))
+    
+    # Removes an highlight from the connection
+    def RemoveHighlight(self, infos, start, end, highlight_type):
+        if infos[0] == "name":
+            RemoveHighlight(self.Highlights, (start, end, highlight_type))
+    
+    # Removes all the highlights of one particular type from the connection
+    def ClearHighlight(self, highlight_type=None):
+        ClearHighlights(self.Highlights, highlight_type)
+    
+    # Draws connection
+    def Draw(self, dc):
+        Graphic_Element.Draw(self, dc)
+        dc.SetPen(MiterPen(wx.BLACK))
+        dc.SetBrush(wx.WHITE_BRUSH)
+        
+        if getattr(dc, "printing", False):
+            name_size = dc.GetTextExtent(self.Name)
+        else:
+            name_size = self.NameSize
+        
+        # Draw a rectangle with the connection size with arrows inside
+        dc.DrawRectangle(self.Pos.x, self.Pos.y, self.Size[0] + 1, self.Size[1] + 1)
+        arrowsize = min(self.Size[1] / 2, (self.Size[0] - name_size[0] - 10) / 2)
+        dc.DrawLine(self.Pos.x, self.Pos.y, self.Pos.x + arrowsize, 
+                self.Pos.y + self.Size[1] / 2)
+        dc.DrawLine(self.Pos.x + arrowsize, self.Pos.y + self.Size[1] / 2, 
+                self.Pos.x, self.Pos.y + self.Size[1])
+        dc.DrawLine(self.Pos.x + self.Size[0] - arrowsize, self.Pos.y, 
+                self.Pos.x + self.Size[0], self.Pos.y + self.Size[1] / 2)
+        dc.DrawLine(self.Pos.x + self.Size[0], self.Pos.y + self.Size[1] / 2, 
+                self.Pos.x + self.Size[0] - arrowsize, self.Pos.y + self.Size[1])
+        # Draw connection name
+        text_pos = (self.Pos.x + (self.Size[0] - name_size[0]) / 2, 
+                    self.Pos.y + (self.Size[1] - name_size[1]) / 2)
+        dc.DrawText(self.Name, text_pos[0], text_pos[1])
+        # Draw connector
+        if self.Connector:
+            self.Connector.Draw(dc)
+        
+        if not getattr(dc, "printing", False):
+            DrawHighlightedText(dc, self.Name, self.Highlights, text_pos[0], text_pos[1])
+